![]() The player will then wake up, still in the forest, but during the day they will then take three steps before being blind-sided by the credits. Having assembled all eight pages players are promptly rewarded by continuing to wander the forest with the Slender Man now thudding his way after them with the maximum aggression and the most ominous music, this continues until the player is caught by Slender Man and receives the extreme close-up of terror. A sighting of Slender Man is accompanied by what Wikipedia describes as a "startling music sting", a description which completely fails to adequately describe the sheer bed-wetting horror it inspires, players may recognise the music from every nightmare they have ever had. This prompts the screen to flash and go white with static, show a close-up of Slender Man's face and then a summary of how many pages were collected prior to the player receiving the close-up of doom. The game is lost when the player either looks at Slender Man for too long or if he manages to catch up with the player and turn them around to face him. Slender Man minus terrifying backing music However, the static often prompts players to start looking around to see where Slender Man could be, an approach that almost universally ends with the player finding Slender Man and freaking out as he looks at them. ![]() The Slender Man's greatest disadvantage comes from the fact that the player character is filming their entire adventure, for reasons best known to themselves.Īs the Slender Man draws near to the player the screen begins to go grey with static, this allows the player to calmly acknowledge their proximity to the Slender Man and gently jog in a direction that makes the static diminish. As the player moves through the forest the Slender Man pursues them, a task he undertakes by teleporting from place to place before standing completely still and waiting for the player to shine their torch onto him, which they will invariably do. The Slender Man is the primary antagonist of the game, he resembles a tall thin man with very long arms dressed in a black business suit with a blank featureless face. The collecting of further pages will prompt Slender Man to become faster and more aggressive, and to engage increasingly spooky ambient background noises. Collecting the first page or running around the forest for long enough will trigger the Slender Man's pursuit of the player. The page in question often contains either vital survival information such as the word "No" written six times on either side of a crude stick-man drawing or simply a vivid description of the peril the author was in at the time of writing. This approach will eventually cause the player to stumble upon one of the ten landmarks and collect their first page. ![]() ![]() These landmarks are all connected by dirt paths which run through the forest though most players shun the structured approach of following the paths in favour of plunging into the undergrowth and screaming every time they reach the fence at the edge of the map and are forced to turn around. The eponymous eight pages can be found attached to landmarks which are found throughout the forest, these landmarks include a number of sensational sights including a " scary tree", a wall, an empty building and a large rock. ![]() Players will also discover that their torch has been designed to carry out three functions, namely: searching the sides of landmarks, dramatically illuminating the Slender Man and running out of batteries at the worst possible times. The player must discover for themselves that they can jog short distances and then listen to their character wheeze like an eighty year old chain smoker. You need all the vital information on these pages! Why? You just do. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |